Pokemon :: Spectrum

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Pokemon :: Spectrum

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Pokemon :: Spectrum

Travel the world! Face off against our Gym Leaders and Elite Four! Become... the Champion.

Welcome to Spectrum! App templates are here, post them in Pending Characters!

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Most users ever online was 80 on Fri Nov 01, 2024 1:39 am

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Modern Day Alchemists

The Daedalus Cycle


    Information; Credits

    Cain Adonis
    Cain Adonis
    FIST-FORCED DENIAL


    Posts : 25
    Credits : 41
    Join date : 2012-07-09
    Age : 28
    Location : England.

    Trainer Card
    Trainer Rank: Rookie
    Age: 20
    Badges: 0

    Information; Credits Empty Information; Credits

    Post  Cain Adonis Mon Jul 09, 2012 9:21 pm

    CREDITS

    Credits are the all-powerful currency of Pokemon: Spectrum. However, unlike other currencies, in most circumstances, they don't deplete when you purchase items and perks.

    OBTAINING CREDITS

    - Posting in an IC thread will net you 3 points.
    - Winning an IC battle will net you 5 points.
    - Beating an IC gym will net you 10 points.
    - Beating a member of the Elite Four will net you 20 points (but only the first time around, every other time, it will be five).

    UTILISING CREDITS

    - Levelling up from Rookie to Junior requires 100 points total and you to have been a site member for at least 10 days.
    - Levelling up from Junior to Senior requires 250 points total, and you to have been a site member for at least 20 days.
    - Levelling up from Senior to Ace requires 400 points total, and you to have been a site member for at least 30 days.
    - Levelling up from Ace to Master requires 750 points total, and you to have been a site member for at least 50 days.

    - Levelling up a single Pokemon one level requires 5 points.
    - Purchasing a TM from TM group 1 requires Junior-Class.
    - Purchasing a TM from TM group 2 requires Senior-Class.
    - Purchasing a TM from TM group 3 requires Ace-Class or Master-Class.
    - Giving a Pokemon Dream World Abilities requires that you have an extra 20 points upon Level-Up. (Junior Pokemon requires 170, Senior Pokemon requires 220, Ace Pokemon requires 420, Master Pokemon requires 770). Dream World Abilities are free for your initial Pokemon. Choose wisely.


    Last edited by Cain Adonis on Sun Jul 15, 2012 3:53 am; edited 5 times in total
    Cain Adonis
    Cain Adonis
    FIST-FORCED DENIAL


    Posts : 25
    Credits : 41
    Join date : 2012-07-09
    Age : 28
    Location : England.

    Trainer Card
    Trainer Rank: Rookie
    Age: 20
    Badges: 0

    Information; Credits Empty TMs

    Post  Cain Adonis Mon Jul 09, 2012 9:38 pm

    TECHNICAL MACHINES

    Technical Machines can be acquired free of charge. They simply require a certain class of trainer to do so. No Technical Machines are available at Rookie-level.

    TM GROUP 1 - JUNIOR-LEVEL

    HM01 - Cut
    HM04 - Strength
    HM05 - Waterfall
    HM06 - Dive
    TM01 - Hone Claws
    TM05 - Roar
    TM07 - Hail
    TM08 - Bulk Up
    TM09 - Venoshock
    TM10 - Hidden Power
    TM11 - Sunny Day
    TM12 - Taunt
    TM18 - Rain Dance
    TM19 - Telekinesis
    TM20 - Safeguard
    TM21 - Frustration
    TM23 - Smack Down
    TM27 - Return
    TM28 - Dig
    TM32 - Double Team
    TM41 - Torment
    TM42 - Facade
    TM43 - Flame Charge
    TM46 - Thief
    TM47 - Low Sweep
    TM48 - Round
    TM49 - Echoed Voice
    TM51 - Ally Switch
    TM54 - False Swipe
    TM55 - Scald
    TM56 - Fling
    TM57 - Charge Beam
    TM58 - Sky Drop
    TM59 - Incinerate
    TM60 - Quash
    TM61 - Will-O-Wisp
    TM62 - Acrobatics
    TM63 - Embargo
    TM67 - Retaliate
    TM69 - Rock Polish
    TM70 - Flash
    TM76 - Struggle Bug
    TM77 - Psych Up
    TM78 - Bulldoze
    TM79 - Frost Breath
    TM85 - Dream Eater
    TM86 - Grass Knot
    TM87 - Swagger
    TM93 - Wild Charge
    TM94 - Rock Smash
    TM95 - Snarl

    TM GROUP 2 - SENIOR-LEVEL

    HM02 - Fly
    HM03 - Surf
    TM02 - Dragon Claw
    TM03 - Psyshock
    TM06 - Toxic
    TM13 - Ice Beam
    TM16 - Light Screen
    TM24 - Thunderbolt
    TM30 - Shadow Ball
    TM31 - Brick Break
    TM33 - Reflect
    TM34 - Sludge Wave
    TM35 - Flamethrower
    TM36 - Sludge Bomb
    TM39 - Rock Tomb
    TM40 - Aerial Ace
    TM45 - Attract
    TM50 - Overheat
    TM53 - Energy Ball
    TM65 - Shadow Claw
    TM66 - Payback
    TM72 - Volt Switch
    TM73 - Thunder Wave
    TM74 - Gyro Ball
    TM80 - Rock Slide
    TM81 - X-Scissor
    TM82 - Dragon Tail
    TM83 - Work Up
    TM84 - Poison Jab
    TM88 - Pluck
    TM89 - U-Turn
    TM91 - Flash Cannon
    TM92 - Trick Room

    TM GROUP 3 - ACE-LEVEL/MASTER-LEVEL

    TM04 - Calm Mind
    TM14 - Blizzard
    TM15 - Hyper Beam
    TM17 - Protect
    TM22 - SolarBeam
    TM25 - Thunder
    TM26 - Earthquake
    TM29 - Psychic
    TM37 - Sandstorm
    TM38 - Fire Blast
    TM44 - Rest
    TM52 - Focus Blast
    TM64 - Explosion
    TM68 - Giga Impact
    TM71 - Stone Edge
    TM75 - Swords Dance
    TM90 - Substitute

      Current date/time is Thu Nov 21, 2024 9:05 pm